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About Mihai
- Birthday 07/27/1978
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After careful consideration, Sports Interactive have made the tough decision to further delay the release of Football Manager 25. Following discussions with SEGA, our licensors and partners, we have agreed the best course of action is to delay the launch until March 2025. Specific platform release dates will follow once confirmed. In our last Development Update in September, we explained that we needed to push FM25’s original release back to give ourselves more time to deliver the best possible experience for this first instalment in a new era of Football Manager. This additional time has not been sufficient to ensure the game quality and experience meets your expectations and our very high standards. In the previous blog we explained that it has been a difficult development cycle for the studio. Many things have been moving slower than we had predicted – despite everyone in the team working at an incredible pace to try and get everything done. Timelines were already tight and, as rightly pointed out by many of your recent comments, we were simply rushing too much and in danger of compromising our usual standards. This has put an enormous amount of pressure on everyone working across the studio, who are all passionately committed to delivering the best game possible. FM25 is the biggest technical and visual advancement in the series for a generation. We simply cannot compromise the delivery of this crucial juncture in Football Manager’s history by rushing to release it in November. Of course, this is not where any of us expected to be seven weeks out from our release but, in the spirit of our studio values, we always consider the bigger picture – and the bigger picture here is that we need this additional time to deliver a game that we can all be proud of. For the large numbers of you who have already pre-ordered the game, we thank you very much for your trust and support. Given the delay, however, should you wish to claim a refund, please contact your retailer. Something you noted as missing from our announcement on 30 September was mention of Advanced Access on PC/Mac. We can confirm Advanced Access will be available ahead of the new release date and, when we are confident on how long that period will be, we will update you at the first opportunity. The new gameplay reveal will also now move to the end of January 2025. We are intensely aware that this will be massively disappointing for you. We share that disappointment and are extremely sorry. Thank you for reading and your patience. It means the world to us as we continue to work on creating a new era for Football Manager.
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Discover more reasons to love the beautiful game in Football Manager 25, launching globally from 26 November. Powered by the switch to the Unity engine, FM25 is year one of the new era for football management and puts you at the heart of a deeper, more authentic football universe where only you define your destiny. FM25 Console (Xbox/PS5) and FM25 Mobile (Netflix) are also set to launch day one, with FM25 Touch (Nintendo Switch) scheduled to release digitally on 3 December. Further information on the release of FM25 Touch will follow in the coming weeks. Gameplay Upgrades FM25 is the series’ biggest technical and visual advancement for a generation. The introduction of Women’s Football, a completely revamped game UI and a more visually impressive Matchday experience are among the changes we’ve revealed in previous Development Updates. That’s not all for FM25 - there are further, significant new upgrades, waiting for you to discover in every career. An overhauled approach to football tactics will bring you closer to the cutting edge of the professional game, while a complete revamp of the way to set up your manager will deliver more customised, unique stories wherever you step into the dugout. Alongside confirming FM25’s release date, we’re unveiling a roadmap that outlines what we’ll be talking about and when. Make sure to follow Football Manager on social media and sign up to FMFC to see those drops as soon as they’re released. Pre-Purchase Information From 30 September until the game’s release, if you pre-purchase FM25 (PC/Mac) from a SEGA-approved digital retailer you will receive a 10% discount. Pre-orders for FM25 Console (Xbox/PS5) will launch at a later date. Players across all FM25 titles will be able to carry forward save games from the corresponding FM24 release, with save game compatibility now introduced to our Mobile series for the first time.
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Azi, o dată cu anunţarea datei de lansare oficiale a jocului, SI Games a anunţat şi un calendar al "dezvăluirilor"
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FM 2025 se apropie cu paşi repezi aşa că Epic Games vă oferă o ultimă şansă de a vă îmbogăţi colecţia digitală de jocuri cu FM 2024. Jocul este disponibil gratuit până pe 12 septembrie accesând magazinul Epic - https://store.epicgames.com/en-US/p/football-manager-2024
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I want to begin this latest Football Manager 25 Development Update by thanking everyone who read our previous one in June. We’ve been following the reaction and conversation and look forward to addressing many of your comments and observations when we start our FM25 gameplay rollout period. In June’s blog, I revealed the first-ever FIFAe World Cup of Football Manager, which wrapped up this past weekend. I was very proud to be in Liverpool for the final couple of days of a fantastic four-day competition that I thought FIFAe did a fantastic job with; from production, the players, the broadcasting and all the content across socials - everything looked incredible in person and online. Seeing FM in the eSports domain was really exciting - and I hope those who attended the event, and those who watched and followed along online, agree. For me, it was pretty surreal and emotional to be sat in the audience and hear the way the presenters and pundits spoke about the life's work of the entire SI team – and the way what is primarily played as a solo experience came to life as an eSport. Alongside the FIFAe team, we will digest and evaluate the tournament in the coming weeks to see what learnings we can take and what the future entails for collaboration between us. Congratulations to the winners, Ichsan Rahmat Taufiq and Budi Muhamad Manar from Indonesia – what an achievement. Commiserations too to the runners-up Sven Goly and Tery Whenett from Germany, who were fantastic throughout the event. The standard of play from all 20 managers was incredibly high and underlines how truly global the FM community is. Our last Development Update gave you a picture of our world in June, and since then we've had to review some of the things previously mentioned. I want to take this opportunity as well to update you on some further FM25 development decisions we've made, as well as some alterations to our calendar for the months ahead. Revising our timelines We previously stated that we would be confirming FM25’s release date at the beginning of September (with pre-orders starting at the same time), closely followed by our gameplay rollout period. Firstly, we've had to shift the official announcement of FM25 to the end of September. The gameplay focus period will follow soon thereafter. Our target launch date has moved accordingly and is now scheduled for late November, rather than our usual early November slot. The FM25 development cycle has been challenging for the whole team. We knew that moving the entire game to the Unity engine was going to be a complex endeavour. As we’ve gotten deeper into the process and gained learnings, it’s fair to say it’s been trickier than we originally anticipated. The entire dev team has been challenged in a myriad of new ways and are doing an incredible job in the process. I’m excited to eventually share our hard work with you but we need a little more time before we can do that. As I outlined in June’s blog, we’ve consistently held ourselves accountable to the same three core questions: Would we do it in the same way if we had our time again? Would we have done this at all? Do we have the time required to do this to the highest possible standard, in our first cycle of a new era? The challenges we’ve encountered in the development process over the last couple of months have led us to make another difficult decision around game content: international management will not be a playable mode in FM25, FM25 Console or FM25 Touch. Coming off the back of a summer of tournament football and with this week even being an international break, we’ve looked really hard at international management in FM and determined that what we were planning to deliver wouldn’t reach our initial quality threshold. We also considered the available game data. Only 5.6% of all FM24 PC saves have used the mode, which we feel validates our view that we need to do much, much better with the experience. That number is even smaller on Console. So, rather than delay FM25 even further, we’ve paused work on that area of the game and allocated those resources to other key areas. It will continue to exist in FM25, FM25 Console and FM25 Touch as part of the wider simulation of world football, it just won’t be playable. However, international management will remain playable in FM25 Mobile as that’s on a different development track and codebase. For all other versions, international management will return in a much more feature-rich way to FM26, FM26 Console and FM26 Touch in what will be an exciting year for international football with the World Cup expanding to 48 teams. To be clear, this will return as part of the base game and not as any form of additional downloadable content. While difficult, these decisions are made for the good of the game and the majority of our players. We are determined to ensure that FM25, the first game in a new engine, is as good as it can be in the time we have. By pushing back FM25’s release date, we’ve given ourselves a few extra weeks of development time to try to deliver the best experience that we can for this first in the new era of Football Manager releases. In recent weeks, I have also taken steps to free up more of my time to focus solely on development and supporting the wider team. One of our core studio values is Consider the Bigger Picture, and what’s most important right now is focusing on FM25. I mentioned in June that I’d be speaking at the Unite conference in Barcelona as part of the keynote. While we will still have an FM presence there, I will not be making the trip because I need to concentrate all my efforts on directing FM25. It’s for this reason that I will also not be attending Tokyo Game Show, an event I loved last year and really helped make our first-ever release in Japan a big success. I’ve also cancelled a trip to America which I was really looking forward to but the game, and you as the players of our games, are the bigger picture. An update to Player Profiles When we begin our gameplay rollout, one of the areas I’m really looking forward to sharing is our work on Women’s Football. As you know, it’s been a long-term project for us and one of the biggest things we've done in recent times outside of the move to Unity. Throughout the process, we’ve been laser-focused on introducing Women’s Football to FM in the most authentic way possible. We've applied that thinking to everything we've done, as we generally do with all areas of design and development. From a gameplay perspective, being able to move seamlessly between managing men’s and women’s clubs and vice-versa in one world, one ecosystem was the number one priority - but that’s forced us to consider how various game world aspects are currently portrayed. As such, we can now share a change we’ve made to all FM25 player profiles: a player’s weight will no longer be visible. Through the creation of our Women's Football database, we discovered that while the weight of male athletes can change a bit month to month, women’s body types are very different from men’s and their weight fluctuates a lot more, often weekly. This perspective encouraged us to review the wider game, much like we have with all other areas, and we’ve ultimately decided to no longer show weight for any players in FM25. A very basic measurement will still be included under the hood, but it won’t be visible on the front end anymore. Testing Update We also announced in June that we would be welcoming FMFC members within a reasonable travel vicinity to come to our campus in London and help with playtesting the new UI/UX of FM25. We received an enormous response to that, and I want to thank everyone who has volunteered and given us their availability. The playtesting will still be going ahead but as a result of the above milestones moving, the start date is shifting slightly. FMFC members who have applied will be contacted shortly with further date options as we begin to finalise the process. This should be my last development update until we start focusing more on what’s in FM25. We have lots of good stuff to show you that we’re excited about but I want to re-iterate that FM25 is the first instalment in a new era for the game, one that will give us a lot more possibilities than we had with the previous chapter. FM25 is just the starting point for what is a very exciting, long-term project. Thanks for reading. Cheers, Miles
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The reaction to the two development blogs we released last year showed how much you appreciated greater transparency from the studio. Finding the right level of transparency is really important to us. Many of you have been with us on this journey for 30 years—others have joined along the way - and you are our biggest ambassadors. That’s why we share information with you when it’s available, and explain our decisions so you can understand the processes that go into making Football Manager. This is especially relevant with Football Manager 25 marking a new beginning in many respects. Why “the right level of transparency”, rather than just “transparency”? There are always things we can’t discuss – we’re part of a publicly owned company, we have commitments to various partners and, as a game that simulates the real world of football, there are always several moving parts. There’s the reality that not everyone wants everything shared in minute detail and, as we’ve seen recently with a new major licence, surprises can also be great fun and provide unexpected excitement. I’m continuing that theme of transparency with a promised Q2 update on Football Manager 25, summing up the last few months of the development cycle and pulling back the curtain on the exciting period to come. We kicked off this important time in the studio’s history in recent weeks with the reveal of our new Sports Interactive logo and brand identity, followed by the huge announcement of our new partnership with the Premier League. It’s a license we’ve been pursuing for more than 20 years and are so proud to have finally succeeded in getting it – we can’t wait for you to feel how it adds to your FM experience. The more eagle-eyed among you may have also noticed an updated Football Manager logo in that video announcement trailer too. You may have also seen the news of FM24 reaching a huge milestone of 10 million players — the most there’s ever been for a Football Manager game by a very long way. I want to thank each and every one of you, from long-term players through to those experiencing Football Manager for the first time, for all of your support. Today, however, I want to tell you about Football Manager 25 [PC/Mac], Football Manager 25 Console [Xbox One/S/X & PlayStation 5]. More news on Football Manager 25 Touch and Football Manager 25 Mobile will follow later in the cycle. The Next Era FM25 signifies the next major chapter in our journey to provide the most true-to-life football management game on the market. Put simply, it’s the biggest change we’ve embarked on since moving from our previous brand to Football Manager and the biggest tech change in more than 20 years. Moving to the Unity engine is a huge undertaking. It gives us incredible building blocks to create new foundations, unlock our potential, and power our future vision for Football Manager, with enhanced graphical fidelity and more efficient development processes. In the future and with more experience, it will lead to faster creation and implementation of game features and design-led tweaks. In essence, FM25 is the starting point for the studio’s next 20 years. In this update, we giving you a first look at the brand-new User Interface [UI] that gives a flavour of what Unity enables us to do. There’s also transparency over a few tough decisions we’ve had to make affecting some of the ways a minority of our managers play the game. Before we get into that, as you know, we have been working on adding women’s football to Football Manager for several years now. I can confirm that we have already secured multiple licenses for FM25, and we’re confident more will follow. Full details of which leagues will be playable will be revealed in the coming months, but, yes, you will be able to seamlessly move between managing men’s and women’s teams. One game, one ecosystem. Reviewing our approach When I first spoke about the changes that were coming for FM25 in last June’s Development Update, I emphasised that a new UI has always been key to our thinking. The question we asked ourselves in the development of this project was “would we do it in the same way if we had our time again?” Over the last year, we’ve applied that question to every single feature and screen in FM. These conversations and processes have led to huge changes across some areas of the game. I’ll be talking about some of them today, but you’ll need to wait a little bit longer for the rest. As well as “would we do it the same way” we also asked ourselves some other tough questions: “would we have done this at all?” and, importantly, “do we have the time required to do this to the highest possible standard, in our first cycle of a new era?” We’ve been creating games for 30 years now, so we’re used to big decisions. Many of those we’ve taken have been informed by the way you play. As you may or may not know, we collect anonymous data on how people play FM to help us design each annual iteration. Crunching those numbers shows us how many players interact with something — in a number of those instances, we’ve seen that almost no one has used them outside of our internal Quality Assurance team. So, I’m taking this opportunity to inform you of some cuts we’ve made thus far and why. While some of the features we’ve taken out no one will miss, others are used more regularly by a small proportion of our FM24 PC player base. What’s changing in FM25? First, let’s talk about the features and modes that won’t be immediately available in Football Manager 25: Touchline Shouts The most used feature that won’t be included in FM25 is Touchline Shouts and these won’t be back for the foreseeable future. Shouts have been in the series for many years and, to be frank, I’ve never been happy with them. A “shout” should happen instantly, but they only came into effect after the ball had gone out of play. It also wasn’t clear to players how long the shout lasted for. So, for the time being, touchline shouts are gone from the game. I do really want them to come back, but they’ll only reappear if and when we can do them properly. Social Media Screen and the Data Chalkboard To optimise both the UI and the User Experience (UX), we’ve taken out the bespoke social media screen for FM25. Don’t worry: all the key information from this will still appear in other game areas, and supporters are still an integral part of the game. With the data used in football continually evolving and developing, we’ve also thought hard about how that is displayed in FM. Most of the existing data metrics and visualisations will still be in FM25 and we’re already working on further visualisations that will be added in future editions of FM. However, the Chalkboard, which was additional individual and team data accessed via player profiles, has been removed. With the introduction of the Data Hub in recent years, which is much better at presenting analytical data to you, the Chalkboard became superfluous and its usage dropped from 10% to below 1%. Create-A-Club We know that this is our most popular mode away from Career and Network Career mode, with 5% of you using Create-A-Club on the platforms it's available. That said, this percentage has been steadily declining. We can’t improve the Create-A-Club experience to the level we’re looking for before this year’s launch. So, we’ve decided not to rush it, and will instead bring it back in Football Manager 26 with lots of changes and improvements. Versus mode A personal favourite of mine, we know that the people who do play Versus tend to do so multiple times. However, it’s also only been played by 0.5% of our audience. We haven’t started the re-design of Versus mode yet. We do still like it, but it may be superseded by something else or return in a completely different form. Challenge mode Part of our Console, Touch, and Mobile series, Challenge mode is currently scheduled to return completely revamped in either Football Manager 26 or Football Manager 27. It was popular when first launched but its use away from Mobile has dropped dramatically over the last few years and is now played by fewer than 0.5% of our audience. We’re currently debating how and when Challenge mode will come back to ensure it returns with the best and most immersive experience possible. Fantasy Draft This mode will not be playable day one of FM25 but will return much-improved later in the cycle alongside the Main Data Update. Mid-cycle feature releases are something that will become more regular for the series moving forward. When we first envisioned Fantasy Draft mode, we saw its potential as an esport. Over the years, we know that many of you have used the mode in this way – and a few tournaments have been run here and there in various guises. We had already made the decision to remove Fantasy Draft from FM25 day one when we had a very interesting reach out from someone in the esports space, with two decades of experience of organising tournaments and developing events, got in touch with us... We’ve therefore decided to partner with FIFAe, FIFA’s esports division, on an invitational FIFAe World Cup of Football Manager which takes place in Liverpool from August 29th to September 1, 2024. Using Football Manager 2024, 24 players will contest the tournament representing their nation on the biggest stage. Not only a FIFAe World Cup title is on the line – also $100,000 in prize money are up for grabs! FIFA’s esports activities started in 2004 and developed into a professional sport in recent years – while breaking down boundaries between football and gaming for the sports we all love. Through what is essentially a test run, we’ll be collaborating with FIFAe to explore how we can jointly realise our esports potential. We’ll evaluate this together how the tournament performs and investigate the development of Fantasy Draft and, potentially, the first qualifiers on the Road to the FIFAe World Cup 2025 of Football Manager using the new Fantasy Draft in 2025. Everyone involved is keen on generating first learnings and to build a solid groundwork for potential future events. Regardless of the outcomes of the first test event, we’ll be bringing Fantasy Draft back bigger and better. In the meantime, enjoy FIFAe’s announcement of this year’s invitational including Arsène Wenger. Do you want to compete yourself? Sign up on FIFA.GG to get notified about local competitions. A new UI for a new era Now, on to a major new change you’ll experience on day one of FM25… I spoke earlier about how the UI will be very different. While we know how vital it is to get this right, what is equally important is the UX. With the new UI, our team have built powerful design and technical foundations that can be easily scaled and improved in the future. This means that every future addition will strengthen the UX without compromising consistency in our UI. We’ve spent years researching these changes, learning how different types of people play our games: from first time players through to our most experienced. With these insights, we needed to find a way to make all the key information available at the right times while not overwhelming our players. And we know that’s a tough balance. The same is true of crafting a design that’s platform agnostic, enabling ease of play whether you’ve got a mouse and keyboard, a controller, or even a touch screen. In tackling this challenge, we worked very closely with the engineers at Unity to adapt their engine to give us the flexibility and dynamics we need from a UI perspective. We’ll be talking about this journey in more detail at the forthcoming Unite event in September, covering more of the technical details of how we worked together to make the FM25 UI a reality. Of course, we’ll share most of that with you shortly after the conference, but, for now, we wanted to give you a first taste of the upcoming changes. Introducing Tiles and Cards FM25’s new UI/UX is driven by what we have called a “tile and card” system. A “tile” is a panel of information with multiple different states, from small amounts of information to larger “cards” which contain more material. Our Design team wanted to create something that would help to build a sense of exploration for every player to reveal the depth and detail of Football Manager. In this system, the tiles are a way of building curiosity by providing a snapshot of information, while clicking through into cards rewards your interest with further detail. Tiles come in multiple different sizes that we call ‘states’ – this is so that we can use the information appropriately in various different screens and scenarios. Below is an example of one tile, Player Form, in these different states. For those who find the description above overly technical, this visual gives important context. And then, in the screenshot below you can see what happens when you click on the form tile - it opens up a “card” with more information. This design reduces the volume of screens in-game, making navigation easier without compromising on detail. Less walls of text is a good thing, right? (he says 2,000 + words in ) Goodbye Inbox, Hello Portal Another facet of our UI work has been studying the constant evolution in the way people interact, communicate, and consume information. Historically the screen that people spend the most time on in FM has been the Inbox – essentially, your in-game email. For a while, this has felt quite old school given that modern football managers spend way more time on their phones than laptops. So, welcome to what we now call your “Portal”. The Portal will be a richer window to the wider footballing universe. It’ll give you far better tools to develop your story through the Agenda and Messages sections, but also deliver you more insight into what’s happening elsewhere via News and Matches. Finally, I want to share one more screen that shows off the potential of the new tile and card system. This is the new screen that you’ll see between your match highlights – more information on how it all works will follow during our gameplay rollout in September. We know these changes represent a big shift from past editions of Football Manager. We’ve been making games for a long time and know from previous experience, research, and wider industry cooperation, that UI changes can take time to get used to. But, we’ve done our homework and could not be more confident that the direction we’re heading in is the right one. How can you help? We also want your help to validate that direction. In the coming weeks, FMFC members within an initial, reasonable travel vicinity will receive an email to surface their interest and availability to come to our studio in London and help with the continued testing of FM25’s UI/UX. Depending on interest and uptake, we may well cast the net further. We’re planning to run this through September into early October, so if you’re not already an FMFC member and want to get involved, please subscribe now. Be sure to opt-in to receive marketing or we won’t be able to email you. A further taste of what’s to come… Thanks for your time and reading so far. That’s almost it, but I’ve got a few other snippets to leave you with… Football Manager 25’s release date will be confirmed in early September, with pre-orders opening at the same time. We’ll begin unveiling new gameplay elements shortly thereafter. As you can see from what we’ve shared here, and have already revealed, there’s going to be a lot to dive into – make sure you are signed up to FMFC and are following @FootballManager across socials. In addition to FM25 and the FIFAe World Cup of Football Manager, there are a few other things we’re looking at, including the return of an official Football Manager Podcast. In collaboration with a big player in the audio space and using an external host and production team, the Podcast will be looking beyond FM and into the wider world of football. Something for everyone, you might say. There’ll be interviews, features, and stories from within the professional game, as well as some segments enabling us to go into our games in a bit more detail. Thanks for reading. Cheers, Miles
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The Final Data Update for Football Manager 2024 is now available across all platforms*. Including recent transfer activity in the USA and China, as well as significant non-transfer events, this Update includes more than 400,000 database changes as well as minor gameplay fixes. All gameplay adjustments will be effective immediately in existing careers, although new save games are required for you to play with the latest player and team data. Changes to FM24 (PC/Mac) in the 24.4 update include (but are not limited to): Crash fixes and general optimisation Save game compatibility optimisation Points deductions updated/applied for applicable English, Scottish and Welsh clubs** Fixed issue where user managers who are over 70 years old and unemployed can’t get a managerial role Fixed homegrown status not displaying for players that play in certain non-European nations and clubs [Turkey] Removed 'the match squad cannot have any players aged over 33' rule in the Turkish Cup [Pre-Game Editor] Fixed issue regarding the importing of fixture files A full PC/Mac changelist is available on our community forums. On there you will also find full changelists for FM24 Mobile, FM24 Console and FM24 Touch. Additionally, rosters for certain licensed leagues whose seasons run to the calendar year will only be reflective up until the end of the 2023 season and so will not include incoming and outgoing transfers made for 2024. Most updates of this nature download automatically. If yours doesn’t, please consult our dedicated FAQs page. *The update may go live at different times on different platforms. **These changes are accurate as of our internal March deadline for this Update. Due to the nature of the submission processes for this Update, we are unable to include any subsequent points deductions imposed in early April.
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Football Manager 2024’s Main Data Update* is now live across all platforms. This initial refresh features more than six million data changes and includes updated squads following the most recent transfer window. It also contains changes to the Current Ability ratings and Attributes to tens of thousands of players based on their real-world performances since FM24’s launch. Rosters for certain licensed leagues whose seasons run to the calendar year will only be reflective up until the end of the 2023 season and will not include incoming and outgoing transfers made for 2024. The Main Data Update also contains fixes and improvements across multiple areas of the game. All gameplay adjustments will take effect in current careers, although you will need to begin a new save game to take advantage of the data changes. Changes to the PC/Mac in the 24.3 update include (but are not limited to): General stability and crash fixes Data and competition updates Fixed exploit where AI clubs accepted human manager’s transfer offers that were substantially lower than the player’s market value Fixed issue where negative budgets were given to clubs even when they are performing well financially Tweaks to how players are scouted that will ensure more Recommendations and Near Matches are generated in Recruitment Focuses Fixed issue to adjust rain and snow particles in matches Fixed issue where Spanish clubs were registering low squad sizes Fixed an issue where Turkish clubs weren't registering full squad on registration deadline day [Pre-Game Editor] Fixed issue where player transfers would not take effect in Real World mode [Pre-Game Editor] Fixed issue where female non-players can't be added to database A more detailed FM24 (PC/Mac) changelist is available on our community forums. Further changelists for FM24 Console (Xbox/PS5), FM24 Touch (Apple Arcade/Nintendo Switch™) and FM24 Mobile (Netflix) are also available. FM24 Mobile has had a further upgrade in the Main Data Update thanks to the addition of three new gameplay challenges. ‘Unrest at Home’, ‘You Can’t Win Anything with Kids’ and ‘The Dangers of Capitalism’ are unique scenarios set up for you to dive right in and put your managerial skills to the test. There’s also now more reward for your success in FM24 Mobile, with Netflix adding in-game achievements. Most updates of this nature should download automatically. If yours doesn’t, please consult our dedicated FAQs page. *A further data update will follow in the coming weeks, covering transfers and player data changes from later closing transfer windows, including MLS.
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În urma unor discuţii de pe grupul FMRo de Facebook am scos de la naftalină nişte rarităţi: - https://www.fmro.ro/cm0001_andrei_v096.zip - piesa de rezistenta - https://www.fmro.ro/cmromania.ace - versiunea următoare - https://www.fmro.ro/cmro201.ace - ultima versiune Singura problema este ca au fost toate arhivate cu WinAce, ca asa era pe atunci la moda. Am găsit pe net că se poate descărca de aici: https://winace.en.uptodown.com/windows
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Download FMRTE: https://www.fmrte.com/files/file/63-fmrte-24-for-windows/
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Lăsați-ne să ne pregătim de Euro 2024
Mihai replied to Mihai's topic in FMRo prezintă: Lăsați-ne să ne pregătim de Euro 2024!
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Lăsați-ne să ne pregătim de Euro 2024
Mihai replied to Mihai's topic in FMRo prezintă: Lăsați-ne să ne pregătim de Euro 2024!