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Fm 2011 - Match Animations


Mihai

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  • MentholBoy

De data asta, ceea ce vedeti vine de la Miles. Cu doar doua clipuri, acesta face o comparatie intre 3d-ul din FM 2009, atunci cand a fost introdus in premiera in joc si 3d-ul din FM 2011. Aruncati o privire si spuneti ce parere aveti:

FM 2009 - 3D

FM 2011 - 3D

One of the main areas we’ve been concentrating on match view wise this year has been the animations. We have revamped nearly every animation in the game, and improved the contact points (the point where the ball and animation meet) throughout.

We also have well over 100 new animations, which relate to different kinds of kicks, headers, tricks such as step overs, and emotions. We’ve also added in lots of nice touches, such as players making last ditch lunges for crosses and passes.

Emotions are something that are brand new to Football Manager 2011, and add an extra element to the visual look of the players. Players react differently to events in matches depending on their personality - so you’ll see inspirational players attempting to rally the troops after your team concedes, whereas others will bury their head in their hands. Emotions range from players signalling their disgust at misplaced passes from teammates to furiously questioning why a teammate didn’t pass to them instead of blazing a chance over the bar, and much more.

The game selects an appropriate outside scene to use for a club by determining the population of the area. For example, if the club is based in a densely populated city then it's likely to show an outside scene that looks more like a town, with estates. If it's sparsely populated then you're more likely to see an outside scene with fields and trees.

The player models have also been completely revamped. Player models are the way that the players look, and are made out of lots of tiny triangles called “polygons”. Each player now has a minimum of 1,000 polygons, and a maximum of 5,000, depending on whether you are viewing the game on low, medium or high detail, which will depend on the spec of the graphics card in your PC and Mac.

The stadiums have also had a big overhaul with a lost of improvements to the stands and terraces and different kinds of roofs and lots of extra detail, such as different types of dugout and even scaffolding!

Crowd models are also improved, and you’ll see them move with the action too, so no longer will the spectators look like they are staring into space, or directly into the camera.

Lighting is also hugely improved, with floodlight effects for night matches and better shadowing - particularly in the high graphics mode - to try and make the action look at realistic as possible. We're also taking into account that you still need to be able to see the action of the pitch, though, so the graphics engine uses the same lighting tricks that TV uses for broadcast.

There is a new camera angle too, called “TV”, which should give a similar perspective to how you would see the majority of the game on TV. It’s more zoomed in than our previous camera angles, so you are closer to the action, and shows off our new animations really well. I have to admit that since it’s gone into the game, I struggle to watch matches with any other camera.

You can also now set up a replay camera to be able to watch replays with a different camera angle to the rest of the game, and have options for replays for goals, key highlights, and goal action.

The latter of which is the most interesting, as it shows off another new feature, which is offside lines. If a goal is disallowed for offside when you watch the replay it will draw a line where the last defender is which shows you whether your player was offside or not, which will certainly help you in the post match press conference! Like real life, our refs don’t always get it right…

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