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Fm Live In Asia


avlad

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@milessi

LONDON (August 10th, 2010) – Sports Interactive are delighted to announce a development partnership with KTH, the hugely successful Korea internet portal company, to create an online football management game specifically for the Asian market based on Sports Interactive’s Football Manager Live, to be known locally as Football Manager Online.

The agreement, signed in Korea by KTH Allstar and SI’s parent company SEGA®, will create a joint development environment with Sports Interactive and KTH’s development teams already working together on the game which will be tailored for the South East Asian market.

As a result of the deal, Sports Interactive’s Football Manager Live team has doubled in size, with one part of the team concentrating on gameplay for Football Manager Live, one part concentrating on gameplay for Football Manager Online, working with KTH to fully understand the Asian market and model, and a third part who will work on technology on both games, who will also work very closely with KTH’s engineers who will be putting the server technology together for the project.

The development team will be based in both KTH’s studio in Seoul, and Sports Interactive’s studio in London, with some of the KTH team moving over to London for a large part of the development process. The game should be released towards the end of 2011 first in the Korean market, with versions likely for other Asian markets to follow afterwards.

“We’ve prepared a separate team made up of Korea’s topnotch developers for the joint development of Football Manager Online,” KTH Game Business Department Director Yunjung Seong stated. “We will do our best to be acknowledged not only for our publishing expertise, but also our game development capabilities through this agreement.”

“We’re delighted to be working with the team that KTH have put together for the project” said Miles Jacobson, Studio Director of Sports Interactive. “Since the signing of the deal, we’ve learnt so much from both the business and development teams at KTH about the South Korean market, and we’re very excited about what we can achieve by working closely together with them and their hugely talented engineers to make the perfect online football management game for the region.”

"SEGA is extremely pleased to partner up with a great company like KTH and make the Football Manager series available to a wider range of gamers," said SEGA COO Okitane Usui. He went onto add, "We look forward to effectively leveraging the strengths of both companies to bring out a new side of Football Manager that will appeal to users."

In related news, Sports Interactive and SEGA have also announced that Sports Interactive have taken over publishing repsonsibility for perpetual online game Football Manager Live, with studio director Miles Jacobson now heading up the publishing side for the title, as well as his role as Executive Producer on both Football Manager Live and Football Manager Online projects on the development side.

To show how this new project, and the changes announced regarding FML's publishing situation will work with regard to the dev and support teams, the new structure is below, with 3 new members of the dev team, and Rob & Paul moving over to SI from SEGA on the support side.

Working on both projects on a production and publishing level are me (exec producer and general bad cop) and Marc (producer and general good cop) on both titles.

Having now finished a major revamp of the mod guides and procedures, Rob and Paul in their new roles as junior producers, are driving forward with the next major update as well as keeping on top of support and other issues.

The FML dev team will, as before, be led by the creator of FML, lead designer and lead programmer, Ov Collyer MBE, assisted on the gameplay side of things by Dave and Robson, who has recently joined as an intern.

The tech team, which will work on both projects, is Graeme, Kevin and Carey.

The FMO gameplay team is Rob, Andreas, and Miguel, who are working very closely with our friends and now colleagues at KTH in Korea.

Chris will continue working on the graphics and skin side on FML, as well as working on FMO.

And obviously the match engine will be used on both projects, as well as the FM series in general.

It's a very exciting time for all of us to be able to expand FML into new areas of the world, and with the expanded team and new talent coming into the team, it can only be of benefit to both the FML and FMO projects in the long term.

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